Mass Effect обои, картинки, скачать 290 обои на рабочий стол. Красивые бесплатные фото игр для рабочего стола

Моддинг и коды Mass Effect 3

В Coalesced.bin по пути biogame.ini|sfxgame|sfxplayercustomization|casualappearances Для разблокировки нужного элемента изменить в его строке параметр PlotFlag на PlotFlag=-1

Для тех, кто хочет сражаться в повседневной одежде, а не в броне, все вещи (и то, что есть в стандарте) можно добавить в fullbodyappearances. Либо, можно добавить в torsoappearances, но надо будет прописать вот такие строчки:

в armappearances — (Id=7,Name=723321,Description=711013,PlotFlag=-1,Type=CustomizableType_Arms)

в legappearances — (Id=7,Name=723321,Description=711020,PlotFlag=-1,Type=CustomizableType_Legs)

в shoulderappearances — (Id=7,Name=723321,Description=711006,PlotFlag=-1,Type=CustomizableType_Shoulders)

Это пустышки, также позволят играть в броне, но, например, без наплечников.

Meshes and Textures

Meshes and textures are found in various PCC files, like BIOG_HMM_ARM_CTH_R.pcc (male casual outfits), or BIOG_HMF_ARM_SHP_R.pcc (female combat armors). Meshes end in «MDL» and specify the shape of the outfit. Some meshes have multiple textures; textures have «MAT» at the end, and they change the pattern or colour of the outfit.

Below is a list of most meshes and textures that are available without forced level streaming. I have divided it into sections based on the model for easier reading. ID#s are already in place, and I have excluded the models that are already in the default list.

Alliance Dress Uniform, Admiral Uniform (male only)

Two stripes, gold piping on sleeves and legs (male and female): (Mesh=(Male=»BIOG_HMM_ARM_CTH_R.CTHa.HMM_ARM_CTHa_MDL», MaleMaterialOverride=»BIOG_HMM_ARM_CTH_R.CTHa.HMM_ARM_CTHa_MAT_1b», Female=»BIOG_HMF_ARM_CTH_R.CTHa.HMF_ARM_CTHa_MDL», FemaleMaterialOverride=»BIOG_HMF_ARM_CTH_R.CTHa.HMM_ARM_CTHa_MAT_1b»), Id=11,PlotFlag=-1,Type=CustomizableType_Torso)

Admiral uniform (male and female): (Mesh=(Male=»BIOG_HMM_ARM_CTH_R.CTHj.HMM_ARM_CTHj_MDL», MaleMaterialOverride=»BIOG_HMM_ARM_CTH_R.CTHj.HMM_ARM_CTHj_MAT_1a», Female=»BIOG_HMF_ARM_CTH_R.CTHa.HMF_ARM_CTHa_MDL», FemaleMaterialOverride=»BIOG_HMM_ARM_CTH_R.CTHj.HMM_ARM_CTHj_MAT_1a»), Id=12,PlotFlag=-1,Type=CustomizableType_Torso)

Fatigues

Grey and brown solid (male) | Black solid (female): (Mesh=(Male=»BIOG_HMM_ARM_CTH_R.CTHb.HMM_ARM_CTHb_MDL», MaleMaterialOverride=»BIOG_HMM_ARM_CTH_R.CTHb.HMM_ARM_CTHb_MAT_2a», Female=»BIOG_HMF_ARM_CTH_R.CTHb.HMF_ARM_CTHb_MDL», FemaleMaterialOverride=»BIOG_HMF_ARM_CTH_R.CTHb.HMF_ARM_CTHb_MAT_2a»), Id=14,PlotFlag=-1,Type=CustomizableType_Torso)

Grey camo (male) | Dark blue camo (female): (Mesh=(Male=»BIOG_HMM_ARM_CTH_R.CTHb.HMM_ARM_CTHb_MDL», MaleMaterialOverride=»BIOG_HMM_ARM_CTH_R.CTHb.HMM_ARM_CTHb_MAT_3a», Female=»BIOG_HMF_ARM_CTH_R.CTHb.HMF_ARM_CTHb_MDL», FemaleMaterialOverride=»BIOG_HMF_ARM_CTH_R.CTHb.HMF_ARM_CTHb_MAT_3a»), Id=15,PlotFlag=-1,Type=CustomizableType_Torso)

Blue and black solid (male) | Black and brown camo (female): (Mesh=(Male=»BIOG_HMM_ARM_CTH_R.CTHb.HMM_ARM_CTHb_MDL», MaleMaterialOverride=»BIOG_HMM_ARM_CTH_R.CTHb.HMM_ARM_CTHb_MAT_4a», Female=»BIOG_HMF_ARM_CTH_R.CTHb.HMF_ARM_CTHb_MDL», FemaleMaterialOverride=»BIOG_HMF_ARM_CTH_R.CTHb.HMF_ARM_CTHb_MAT_4a»), Id=16,PlotFlag=-1,Type=CustomizableType_Torso)

Green and white solid (male) | Black and grey solid (female): (Mesh=(Male=»BIOG_HMM_ARM_CTH_R.CTHb.HMM_ARM_CTHb_MDL», MaleMaterialOverride=»BIOG_HMM_ARM_CTH_R.CTHb.HMM_ARM_CTHb_MAT_5a», Female=»BIOG_HMF_ARM_CTH_R.CTHb.HMF_ARM_CTHb_MDL», FemaleMaterialOverride=»BIOG_HMF_ARM_CTH_R.CTHb.HMF_ARM_CTHb_MAT_5a»), Id=17,PlotFlag=-1,Type=CustomizableType_Torso)

Black and white «Cerberus» (male and female): (Mesh=(Male=»BIOG_HMM_ARM_CTH_R.CTHb.HMM_ARM_CTHb_MDL», MaleMaterialOverride=»BIOG_HMM_ARM_CTH_R.CTHb.HMM_ARM_CTHb_MAT_7a», Female=»BIOG_HMF_ARM_CTH_R.CTHb.HMF_ARM_CTHb_MDL», FemaleMaterialOverride=»BIOG_HMF_ARM_CTH_R.CTHb.HMF_ARM_CTHb_MAT_6a»), Id=18,PlotFlag=-1,Type=CustomizableType_Torso)

Red and brown «Grissom» (male and female): (Mesh=(Male=»BIOG_HMM_ARM_CTH_R.CTHb.HMM_ARM_CTHb_MDL», MaleMaterialOverride=»BIOG_HMM_ARM_CTH_R.CTHb.HMM_ARM_CTHb_MAT_8a», Female=»BIOG_HMF_ARM_CTH_R.CTHb.HMF_ARM_CTHb_MDL», FemaleMaterialOverride=»BIOG_HMF_ARM_CTH_R.CTHb.HMF_ARM_CTHb_MAT_7a»), Id=19,PlotFlag=-1,Type=CustomizableType_Torso)

Dark blue camo (male) | default blue and white camo (female): (Mesh=(Male=»BIOG_HMM_ARM_CTH_R.CTHb.HMM_ARM_CTHb_MDL», MaleMaterialOverride=»BIOG_HMM_ARM_CTH_R.CTHb.HMM_ARM_CTHb_MAT_6a», Female=»BIOG_HMF_ARM_CTH_R.CTHb.HMF_ARM_CTHb_MDL», FemaleMaterialOverride=»BIOG_HMF_ARM_CTH_R.CTHb.HMF_ARM_CTHb_MAT_1a»), Id=20,PlotFlag=-1,Type=CustomizableType_Torso)

Alliance Battle Uniform (default prologue outfit)

Damaged (male and female): (Mesh=(Male=»BIOG_HMM_ARM_CTH_R.CTHi.HMM_ARM_CTHi_MDL», MaleMaterialOverride=»BIOG_HMM_ARM_CTH_R.CTHi.HMM_ARM_CTHi_DMG_MAT_2a», Female=»BIOG_HMF_ARM_CTH_R.CTHi.HMF_ARM_CTHi_MDL», FemaleMaterialOverride=»BIOG_HMF_ARM_CTH_R.CTHi.HMF_ARM_CTHi_MAT_2a»), Id=22,PlotFlag=-1,Type=CustomizableType_Torso)

Long-sleeved Tunic (male), Long-sleeved Dress (female)

Black with red and blue trim (male) | Red and white with black trim «Tevos» (female): (Mesh=(Male=»BIOG_HMM_ARM_CTH_R.CTHc.HMM_ARM_CTHc_MDL», MaleMaterialOverride=»BIOG_HMM_ARM_CTH_R.CTHc.HMM_ARM_CTHc_MAT_1a», Female=»BIOG_HMF_ARM_CTH_R.CTHc.HMF_ARM_CTHc_MDL», FemaleMaterialOverride=»BIOG_HMF_ARM_CTH_R.CTHc.HMF_ARM_CTHc_MAT_1a»), Id=23,PlotFlag=-1,Type=CustomizableType_Torso)

Blue with black and gold trim (male) | Black and grey with orange trim «Helena» (female): (Mesh=(Male=»BIOG_HMM_ARM_CTH_R.CTHc.HMM_ARM_CTHc_MDL», MaleMaterialOverride=»BIOG_HMM_ARM_CTH_R.CTHc.HMM_ARM_CTHc_MAT_2a», Female=»BIOG_HMF_ARM_CTH_R.CTHc.HMF_ARM_CTHc_MDL», FemaleMaterialOverride=»BIOG_HMF_ARM_CTH_R.CTHc.HMF_ARM_CTHc_MAT_2a»), Id=24,PlotFlag=-1,Type=CustomizableType_Torso)

Light grey and white «Udina» (male) | Blue and red with gold trim «Khalisah» (female): (Mesh=(Male=»BIOG_HMM_ARM_CTH_R.CTHc.HMM_ARM_CTHc_MDL», MaleMaterialOverride=»BIOG_HMM_ARM_CTH_R.CTHc.HMM_ARM_CTHc_MAT_3a», Female=»BIOG_HMF_ARM_CTH_R.CTHc.HMF_ARM_CTHc_MDL», FemaleMaterialOverride=»BIOG_HMF_ARM_CTH_R.CTHc.HMF_ARM_CTHc_MAT_3a»), Id=25,PlotFlag=-1,Type=CustomizableType_Torso)

Blue with purple trim (male) | White and blue (female): (Mesh=(Male=»BIOG_HMM_ARM_CTH_R.CTHc.HMM_ARM_CTHc_MDL», MaleMaterialOverride=»BIOG_HMM_ARM_CTH_R.CTHc.HMM_ARM_CTHc_MAT_4a», Female=»BIOG_HMF_ARM_CTH_R.CTHc.HMF_ARM_CTHc_MDL», FemaleMaterialOverride=»BIOG_HMF_ARM_CTH_R.CTHc.HMF_ARM_CTHc_MAT_4a»), Id=26,PlotFlag=-1,Type=CustomizableType_Torso)

Black with red and blue trim (male) | Purple and red «Liara LOTSB» (female): (Mesh=(Male=»BIOG_HMM_ARM_CTH_R.CTHc.HMM_ARM_CTHc_MDL», MaleMaterialOverride=»BIOG_HMM_ARM_CTH_R.CTHc.HMM_ARM_CTHc_MAT_1a», Female=»BIOG_HMF_ARM_CTH_R.CTHc.HMF_ARM_CTHc_MDL», FemaleMaterialOverride=»BIOG_HMF_ARM_CTH_R.CTHc.HMF_ARM_CTHc_MAT_5a»), Id=27,PlotFlag=-1,Type=CustomizableType_Torso)

Holographic «Mira» (male and female): (Mesh=(Male=»BIOG_HMM_ARM_CTH_R.CTHc.HMM_ARM_CTHc_MDL», MaleMaterialOverride=»BIOG_HMM_ARM_CTH_R.CTHc.HMM_ARM_CTHc_MAT_5a», Female=»BIOG_HMF_ARM_CTH_R.CTHc.HMF_ARM_CTHc_MDL», FemaleMaterialOverride=»BIOG_HMF_ARM_CTH_R.CTHc.HMF_ARM_CTHc_MAT_6a»), Id=28,PlotFlag=-1,Type=CustomizableType_Torso)

Long-sleeved Professional (male), Short-sleeved Dress (female)

Brown with blue trim (male) | Black and blue (female): (Mesh=(Male=»BIOG_HMM_ARM_CTH_R.CTHd.HMM_ARM_CTHd_MDL», MaleMaterialOverride=»BIOG_HMM_ARM_CTH_R.CTHd.HMM_ARM_CTHd_MAT_1a», Female=»BIOG_HMF_ARM_CTH_R.CTHd.HMF_ARM_CTHd_MDL», FemaleMaterialOverride=»BIOG_HMF_ARM_CTH_R.CTHd.HMF_ARM_CTHd_MAT_1a»), Id=29,PlotFlag=-1,Type=CustomizableType_Torso)

Black with light grey trim (male) | Blue and pink (female): (Mesh=(Male=»BIOG_HMM_ARM_CTH_R.CTHd.HMM_ARM_CTHd_MDL», MaleMaterialOverride=»BIOG_HMM_ARM_CTH_R.CTHd.HMM_ARM_CTHd_MAT_2a», Female=»BIOG_HMF_ARM_CTH_R.CTHd.HMF_ARM_CTHd_MDL», FemaleMaterialOverride=»BIOG_HMF_ARM_CTH_R.CTHd.HMF_ARM_CTHd_MAT_2a»), Id=30,PlotFlag=-1,Type=CustomizableType_Torso)

Black and grey (male) | Black and purple (female): (Mesh=(Male=»BIOG_HMM_ARM_CTH_R.CTHd.HMM_ARM_CTHd_MDL», MaleMaterialOverride=»BIOG_HMM_ARM_CTH_R.CTHd.HMM_ARM_CTHd_MAT_3a», Female=»BIOG_HMF_ARM_CTH_R.CTHd.HMF_ARM_CTHd_MDL», FemaleMaterialOverride=»BIOG_HMF_ARM_CTH_R.CTHd.HMF_ARM_CTHd_MAT_3a»), Id=31,PlotFlag=-1,Type=CustomizableType_Torso)

Short-sleeved Utility (male), Sleeveless Dress (female)

Brown and grey (male) | White and purple (female): (Mesh=(Male=»BIOG_HMM_ARM_CTH_R.CTHe.HMM_ARM_CTHe_MDL», MaleMaterialOverride=»BIOG_HMM_ARM_CTH_R.CTHe.HMM_ARM_CTHe_MAT_1a», Female=»BIOG_HMF_ARM_CTH_R.CTHg.HMF_ARM_CTHg_MDL», FemaleMaterialOverride=»BIOG_HMF_ARM_CTH_R.CTHg.HMF_ARM_CTHg_MAT_1a»), Id=32,PlotFlag=-1,Type=CustomizableType_Torso)

Red and grey (male) | pink and magenta «Consort» (female): (Mesh=(Male=»BIOG_HMM_ARM_CTH_R.CTHe.HMM_ARM_CTHe_MDL», MaleMaterialOverride=»BIOG_HMM_ARM_CTH_R.CTHe.HMM_ARM_CTHe_MAT_2a», Female=»BIOG_HMF_ARM_CTH_R.CTHg.HMF_ARM_CTHg_MDL», FemaleMaterialOverride=»BIOG_HMF_ARM_CTH_R.CTHg.HMF_ARM_CTHg_MAT_2a»), Id=33,PlotFlag=-1,Type=CustomizableType_Torso)

Blue and red (male) | White and purple (female): (Mesh=(Male=»BIOG_HMM_ARM_CTH_R.CTHe.HMM_ARM_CTHe_MDL», MaleMaterialOverride=»BIOG_HMM_ARM_CTH_R.CTHe.HMM_ARM_CTHe_MAT_3a», Female=»BIOG_HMF_ARM_CTH_R.CTHg.HMF_ARM_CTHg_MDL», FemaleMaterialOverride=»BIOG_HMF_ARM_CTH_R.CTHg.HMF_ARM_CTHg_MAT_1a»), Id=34,PlotFlag=-1,Type=CustomizableType_Torso)

Puffy Jacket (male), Light Worker Outfit (female)

Blue and black camo (male) | Tan with black trim (female): (Mesh=(Male=»BIOG_HMM_ARM_CTH_R.CTHg.HMM_ARM_CTHg_MDL», MaleMaterialOverride=»BIOG_HMM_ARM_CTH_R.CTHg.HMM_ARM_CTHg_MAT_2a», Female=»BIOG_HMF_ARM_CTH_R.CTHe.HMF_ARM_CTHe_MDL», FemaleMaterialOverride=»BIOG_HMF_ARM_CTH_R.CTHe.HMF_ARM_CTHe_MAT_1a»), Id=37,PlotFlag=-1,Type=CustomizableType_Torso)

Heavy Worker Outfit

Red and beige (male and female): (Mesh=(Male=»BIOG_HMM_ARM_CTH_R.CTHf.HMM_ARM_CTHf_MDL», MaleMaterialOverride=»BIOG_HMM_ARM_CTH_R.CTHf.HMM_ARM_CTHf_MAT_3a», Female=»BIOG_HMF_ARM_CTH_R.CTHf.HMF_ARM_CTHf_MDL», FemaleMaterialOverride=»BIOG_HMF_ARM_CTH_R.CTHf.HMF_ARM_CTHf_MAT_1a»), Id=38,PlotFlag=-1,Type=CustomizableType_Torso)

White and grey (male and female): (Mesh=(Male=»BIOG_HMM_ARM_CTH_R.CTHf.HMM_ARM_CTHf_MDL», MaleMaterialOverride=»BIOG_HMM_ARM_CTH_R.CTHf.HMM_ARM_CTHf_MAT_1a», Female=»BIOG_HMF_ARM_CTH_R.CTHf.HMF_ARM_CTHf_MDL», FemaleMaterialOverride=»BIOG_HMF_ARM_CTH_R.CTHf.HMF_ARM_CTHf_MAT_2a»), Id=39,PlotFlag=-1,Type=CustomizableType_Torso)

Brown and black (male and female): (Mesh=(Male=»BIOG_HMM_ARM_CTH_R.CTHf.HMM_ARM_CTHf_MDL», MaleMaterialOverride=»BIOG_HMM_ARM_CTH_R.CTHf.HMM_ARM_CTHf_MAT_2a», Female=»BIOG_HMF_ARM_CTH_R.CTHf.HMF_ARM_CTHf_MDL», FemaleMaterialOverride=»BIOG_HMF_ARM_CTH_R.CTHf.HMF_ARM_CTHf_MAT_3a»), Id=40,PlotFlag=-1,Type=CustomizableType_Torso)

Orange and grey (male and female): (Mesh=(Male=»BIOG_HMM_ARM_CTH_R.CTHf.HMM_ARM_CTHf_MDL», MaleMaterialOverride=»BIOG_HMM_ARM_CTH_R.CTHf.HMM_ARM_CTHf_MAT_4a», Female=»BIOG_HMF_ARM_CTH_R.CTHf.HMF_ARM_CTHf_MDL», FemaleMaterialOverride=»BIOG_HMF_ARM_CTH_R.CTHf.HMF_ARM_CTHf_MAT_4a»), Id=41,PlotFlag=-1,Type=CustomizableType_Torso)

Science Uniform

White and red (male) | White and yellow (female): (Mesh=(Male=»BIOG_HMM_ARM_CTH_R.CTHh.HMM_ARM_CTHh_MDL», MaleMaterialOverride=»BIOG_HMM_ARM_CTH_R.CTHh.HMM_ARM_CTHh_MAT_1a», Female=»BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MDL», FemaleMaterialOverride=»BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MAT_1a»), Id=42,PlotFlag=-1,Type=CustomizableType_Torso)

Grey and purple (male and female): (Mesh=(Male=»BIOG_HMM_ARM_CTH_R.CTHh.HMM_ARM_CTHh_MDL», MaleMaterialOverride=»BIOG_HMM_ARM_CTH_R.CTHh.HMM_ARM_CTHh_MAT_2a», Female=»BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MDL», FemaleMaterialOverride=»BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MAT_2a»), Id=43,PlotFlag=-1,Type=CustomizableType_Torso)

Black and White «Cerberus» (male and female): (Mesh=(Male=»BIOG_HMM_ARM_CTH_R.CTHh.HMM_ARM_CTHh_MDL», MaleMaterialOverride=»BIOG_HMM_ARM_CTH_R.CTHh.HMM_ARM_CTHh_MAT_Nor», Female=»BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MDL», FemaleMaterialOverride=»BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MAT_3a»), Id=44,PlotFlag=-1,Type=CustomizableType_Torso)

White and yellow (male) | Grey and white (female): (Mesh=(Male=»BIOG_HMM_ARM_CTH_R.CTHh.HMM_ARM_CTHh_MDL», MaleMaterialOverride=»BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MAT_3a», Female=»BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MDL», FemaleMaterialOverride=»BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MAT_4a»), Id=45,PlotFlag=-1,Type=CustomizableType_Torso)

White and red (male) | Green and white (female): (Mesh=(Male=»BIOG_HMM_ARM_CTH_R.CTHh.HMM_ARM_CTHh_MDL», MaleMaterialOverride=»BIOG_HMM_ARM_CTH_R.CTHh.HMM_ARM_CTHh_MAT_1a», Female=»BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MDL», FemaleMaterialOverride=»BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MAT_5a»), Id=46,PlotFlag=-1,Type=CustomizableType_Torso)

Grey and purple (male) | Orange and orange (female): (Mesh=(Male=»BIOG_HMM_ARM_CTH_R.CTHh.HMM_ARM_CTHh_MDL», MaleMaterialOverride=»BIOG_HMM_ARM_CTH_R.CTHh.HMM_ARM_CTHh_MAT_2a», Female=»BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MDL», FemaleMaterialOverride=»BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MAT_6a»), Id=47,PlotFlag=-1,Type=CustomizableType_Torso)

White and yellow (male) | White and red (female): (Mesh=(Male=»BIOG_HMM_ARM_CTH_R.CTHh.HMM_ARM_CTHh_MDL», MaleMaterialOverride=»BIOG_HMM_ARM_CTH_R.CTHh.HMM_ARM_CTHh_MAT_3a», Female=»BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MDL», FemaleMaterialOverride=»BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MAT_7a»), Id=48,PlotFlag=-1,Type=CustomizableType_Torso)

Underwear

Underwear (male) | Black lace panties, shiny (female): (Mesh=(Male=»BIOG_HMM_ARM_NKD_R.NKDa.HMM_ARM_NKDa_MDL», MaleMaterialOverride=»BIOG_HMM_ARM_NKD_R.NKDa.HMM_ARM_NKDa_MAT_1a», Female=»BIOG_HMF_ARM_NKD_R.NKDc.HMF_ARM_NKDc_MDL», FemaleMaterialOverride=»BIOG_HMF_ARM_NKD_R.NKDc.HMF_ARM_NKD_MAT_1a»), Id=49,PlotFlag=-1,Type=CustomizableType_Torso)

Underwear (male) | Black lace panties, matte (female): (Mesh=(Male=»BIOG_HMM_ARM_NKD_R.NKDa.HMM_ARM_NKDa_MDL», MaleMaterialOverride=»BIOG_HMM_ARM_NKD_R.NKDa.HMM_ARM_NKDa_MAT_1a», Female=»BIOG_HMF_ARM_NKD_R.NKDc.HMF_ARM_NKDc_MDL», FemaleMaterialOverride=»BIOG_HMF_ARM_NKD_R.NKDc.HMF_ARM_NKD_MAT_1b»), Id=50,PlotFlag=-1,Type=CustomizableType_Torso)

Underwear (male) | Red dancer outfit (female): (Mesh=(Male=»BIOG_HMM_ARM_NKD_R.NKDa.HMM_ARM_NKDa_MDL», MaleMaterialOverride=»BIOG_HMM_ARM_NKD_R.NKDa.HMM_ARM_NKDa_MAT_1a», Female=»BIOG_HMF_ARM_NKD_R.NKDb.HMF_ARM_NKDb_MDL», FemaleMaterialOverride=»BIOG_HMF_ARM_NKD_R.NKDb.HMF_ARM_NKDb_MAT_1a»), Id=51,PlotFlag=-1,Type=CustomizableType_Torso)

Underwear (male) | «Avina» holographic (female): (Mesh=(Male=»BIOG_HMM_ARM_NKD_R.NKDa.HMM_ARM_NKDa_MDL», MaleMaterialOverride=»BIOG_HMM_ARM_NKD_R.NKDa.HMM_ARM_NKDa_MAT_1a», Female=»BIOG_HMF_ARM_NKD_R.NKDa.HMF_ARM_NKDa_MDL», FemaleMaterialOverride=»BIOG_HMF_ARM_NKD_R.NKDa.HMF_ARM_NKDa_Mat_2a»), Id=53,PlotFlag=-1,Type=CustomizableType_Torso)

ME1-Style Heavy Armor (male and female), plus Mercenary and Alliance Marine armor (male only)

White and red «Phoenix» (male and female): (Mesh=(Male=»BIOG_HMM_ARM_HVY_R.HVYa.HMM_ARM_HVYa_MDL», MaleMaterialOverride=»BIOG_HMM_ARM_HVY_R.HVYa.HMM_ARM_HVYa_MAT_1a», Female=»BIOG_HMF_ARM_HVY_R.HVYa.HMF_ARM_HVYa_MDL», FemaleMaterialOverride=»BIOG_HMF_ARM_HVY_R.HVYa.HMF_ARM_HVYa_MAT_1a»), Id=54,PlotFlag=-1,Type=CustomizableType_Torso)

Red «Mercenary» (male and female): (Mesh=(Male=»BIOG_HMM_ARM_HVY_R.HVYa.HMM_ARM_HVYa_MDL», MaleMaterialOverride=»BIOG_HMM_ARM_HVY_R.HVYa.HMM_ARM_HVYa_MAT_2a», Female=»BIOG_HMF_ARM_HVY_R.HVYa.HMF_ARM_HVYa_MDL», FemaleMaterialOverride=»BIOG_HMF_ARM_HVY_R.HVYa.HMF_ARM_HVYa_MAT_2a»), Id=55,PlotFlag=-1,Type=CustomizableType_Torso)

Black and brown «Duelist» (male and female): (Mesh=(Male=»BIOG_HMM_ARM_HVY_R.HVYa.HMM_ARM_HVYa_MDL», MaleMaterialOverride=»BIOG_HMM_ARM_HVY_R.HVYa.HMM_ARM_HVYa_MAT_3a», Female=»BIOG_HMF_ARM_HVY_R.HVYa.HMF_ARM_HVYa_MDL», FemaleMaterialOverride=»BIOG_HMF_ARM_HVY_R.HVYa.HMF_ARM_HVYa_MAT_3a»), Id=56,PlotFlag=-1,Type=CustomizableType_Torso)

Eclipse (male) | White and red «Phoenix» (female): (Mesh=(Male=»BIOG_HMM_ARM_HVY_R.HVYa.HMM_ARM_HVYa_MDL», MaleMaterialOverride=»BIOG_HMM_ARM_HVY_R.HVYa.HMM_ARM_HVYa_MAT_4a», Female=»BIOG_HMF_ARM_HVY_R.HVYa.HMF_ARM_HVYa_MDL», FemaleMaterialOverride=»BIOG_HMF_ARM_HVY_R.HVYa.HMF_ARM_HVYa_MAT_1a»), Id=57,PlotFlag=-1,Type=CustomizableType_Torso)

Blue Suns (male) | Red «Mercenary» (female): (Mesh=(Male=»BIOG_HMM_ARM_HVY_R.HVYa.HMM_ARM_HVYa_MDL», MaleMaterialOverride=»BIOG_HMM_ARM_HVY_R.HVYa.HMM_ARM_HVYa_MAT_5a», Female=»BIOG_HMF_ARM_HVY_R.HVYa.HMF_ARM_HVYa_MDL», FemaleMaterialOverride=»BIOG_HMF_ARM_HVY_R.HVYa.HMF_ARM_HVYa_MAT_2a»), Id=58,PlotFlag=-1,Type=CustomizableType_Torso)

Alliance Marine (male) | Black and brown «Duelist» (female): (Mesh=(Male=»BIOG_HMM_ARM_HVY_R.HVYa.HMM_ARM_HVYa_MDL», MaleMaterialOverride=»BIOG_HMM_ARM_HVY_R.HVYa.HMM_ARM_HVYa_MAT_6a», Female=»BIOG_HMF_ARM_HVY_R.HVYa.HMF_ARM_HVYa_MDL», FemaleMaterialOverride=»BIOG_HMF_ARM_HVY_R.HVYa.HMF_ARM_HVYa_MAT_3a»), Id=59,PlotFlag=-1,Type=CustomizableType_Torso)

Alliance Marine damaged (male) | White and red «Phoenix» (female): (Mesh=(Male=»BIOG_HMM_ARM_HVY_R.HVYa.HMM_ARM_HVYa_MDL», MaleMaterialOverride=»BIOG_HMM_ARM_HVY_R.HVYa.HMM_ARM_HVYa_MAT_7a», Female=»BIOG_HMF_ARM_HVY_R.HVYa.HMF_ARM_HVYa_MDL», FemaleMaterialOverride=»BIOG_HMF_ARM_HVY_R.HVYa.HMF_ARM_HVYa_MAT_1a»), Id=60,PlotFlag=-1,Type=CustomizableType_Torso)

Ending Armor Ending armor (male and female): (Mesh=(Male=»BIOG_HMM_ARM_SHP_R.SHPi.HMM_ARM_SHPi_MDL», Female=»BIOG_HMF_ARM_SHP_R.SHPi.HMF_ARM_SHPi_MDL»), Id=61,PlotFlag=-1,Type=CustomizableType_Torso)

взято с Social.BioWare.com

Happy Ending

Автор этого мода для Mass Effect 3, как и многие другие фанаты игры, решил, что оригинальные концовки, созданные разработчиками, его не устраивают. Недолго думая, он сделал свой вариант финала приключений капитана Шепарда. Надо сказать, получилось весьма недурно.

Если рассказывать вкратце, то мод полностью убирает из игры сцену с катализатором. Другими словами, вы в любом случае одержите победу над Жнецами, полностью уничтожая их. Кроме того, Джокер теперь не покидает поле боя и успевает спасти Шепарда.

Мод Happy Ending для MAss Effect 3

Бонусом ко всему этому идет несколько слайдов, появляющихся во время финальных титров. Так, вы сможете увидеть воссоединение Шепарда с командой, примирение кварианцев и геттов, а также другие любопытные моменты.

Важно! Мод вносит серьезные изменения в файлы игры, а это не приветствуется разработчиками. Не рекомендуется использовать Happy Ending для лицензионной версии. В противном случае вы рискуете получить бан своего Origin-аккаунта.

Tali Romance Mod

А этот мод для Mass Effect 3 отлично подойдет тем, кому нравится роман с Тали. Автор добавил в игру достаточно детализированную модель кварианки без защитного костюма, так что теперь кульминация ее отношений с Шепардом выглядит более естественно. При этом, создатель модификации постарался сделать все так, чтобы не было противоречий с игровым каноном.

Мод Tali Romance Mod для MAss Effect 3

Помимо постельной сцены, мод добавляет более четкую фотографию Тали в рамке, а также несколько диалогов и электронных писем. Кроме того, некоторые из оригинальных заставок были изменены автором и стали более романтичными.

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