StarDrive 2: Digital Deluxe [v 1.3 + 1 DLC] (2015)


Системные требования для macOS

Minimum:

  • OS: MAC OS X 10.8 or higher
  • Processor: 2.5 Ghz Intel Core 2 Quad Q8300 or equivalent
  • Memory: 4 GB RAM
  • Graphics: 1 GB nVidia Geforce GT460 or equivalent, 500 MB ATI HD4850 or equivalent
  • Network: Broadband Internet connection
  • Storage: 3 GB available space
  • Additional Notes: Minimum Resolution: 1366 x 768

Recommended:

  • OS: MAC OS X 10.8 or higher
  • Processor: 3.5 Ghz Intel Core i5 or equivalent
  • Memory: 8 GB RAM
  • Graphics: 1 GB nVidia Geforce GTX660 or equivalent, 1 GB ATI HD7850 or equivalent
  • Network: Broadband Internet connection
  • Storage: 3 GB available space
  • Additional Notes: Minimum Resolution: 1366 x 768

Системные требования для Linux

Minimum:

  • OS: Ubuntu 12.04 (64-bit)
  • Processor: 2.5 Ghz Intel Core 2 Quad Q8300 or equivalent
  • Memory: 4 GB RAM
  • Graphics: 1 GB nVidia Geforce GT460 or equivalent, 500 MB ATI HD4850 or equivalent
  • Network: Broadband Internet connection
  • Storage: 3 GB available space
  • Additional Notes: Minimum Resolution: 1366 x 768

Recommended:

  • OS: Ubuntu 14.10 (64-bit)
  • Processor: 3.5 Ghz Intel Core i5 or equivalent
  • Memory: 8 GB RAM
  • Graphics: 1 GB nVidia Geforce GTX660 or equivalent, 1 GB ATI HD7850 or equivalent
  • Network: Broadband Internet connection
  • Storage: 3 GB available space
  • Additional Notes: Minimum Resolution: 1366 x 768

Рейтинг: 10.0 (3)
| Баллы:
18

Игру добавил Elektra [3536|24] | 2016-08-23 (обновлено) | Стратегии (822) |

• Название игры / Game name:

StarDrive 2. Digital Deluxe Edition v1.4 Hotfix 1
• Год выхода / Release date:
2015
• Разработчик / Developer:
Инди-игра (51) от Zero Sum Games (1)
• Жанр / Genre:
Стратегии (822)
• Язык:
Русская версия (2636)
• Тип игры / Game Type:
Полная версия (установи и играй)
• Размер / Size:
2 Гб.
• Оценка игроков / Game Score:
10.0 из 10 (всего голосов: 3)
• Похожие игры:
— StarDrive v1.15 — Lords of the Black Sun v1.031 — Space Rangers 2: Reboot / Космические рейнджеры 2: Доминаторы. Перезагрузка (Коллекционное издание) — Space Rangers Антология / Космические Рейнджеры 1-2 — Космические рейнджеры HD: Революция v2.1.2266.0 / Space Rangers HD: A War Apart

StarDrive 2

— восхитительная космическая стратегия, которая порадует как ветеранов жанра, так и просто поклонников хороших игр. Разработчики учли многие замечания и пожелания фанатов, и как результат,
StarDrive 2
уже получила множество лестных отзывов в прессе и тепло была принята игровой аудиторией.

Игра ОБНОВЛЕНА

с
v1.4
до
v1.4 Hotfix 1
. Список изменений можно посмотреть здесь.

Играть Это реклама. Вы можете скрыть всю рекламу на сайте. Как?

StarDrive 2

— это захватывающее и увлекательное продолжение игры StarDrive. Игровая механика этого столь долгожданного продолжения отличается пошаговой стратегической структурой, делающей бои в режиме реального времени невероятно зрелищными. Будучи правителем своей расы, вы поведете свой народ на освоение методично генерируемой галактики, исследуя ее и ведя к величию свою космическую империю. Эксплуатируйте планеты, путешествуйте среди полей астероидов, преодолевайте космические опасности и стройте отношения с другими расами, дабы стать первыми. Развивайте дипломатию и шпионаж, заводите инопланетных друзей, заключая с ними перспективные торговые соглашения, или врагов, которые постараются любой ценой стереть вас в порошок. Исследуйте новые технологии и конструируйте мощные боевые корабли для защиты своих интересов. Изучайте обширную вселенную StarDrive, встречая на своем пути десятки аномалий, героев и галактических загадок, которые докажут, что двух одинаковых игр не бывает.

Язык интерфейса:

Русский, Английский.
Язык озвучки:
Английский

Особенности игры:

• Пошаговая глобальная стратегия с космическими битвами в режиме реального времени и пошаговыми битвами на поверхности планет. • Шаг за шагом стройте империю в бескрайней галактике, населенной девятью инопланетными расами и пиратами, полной галактических знаний и загадок. • Нанимайте уникальных героев управлять вашими мирами или командовать могучими флотами. • Расселяйтесь по вселенной, колонизируйте планеты, луны, пояса астероидов, газовые гиганты и не только! • Исследуйте сотни технологий, включая уникальные для вашей расы. Обнаруживайте другие технологии во время игровых событий и исследования галактики. • Стройте корабли собственной конструкции и вводите их в битвы в режиме реального времени с ошеломительными визуальными и звуковыми эффектами. • Сражайтесь на арене в быстротечных боях против коварных компьютерных соперников. В этом режиме вы будете получать награды за победы в состязаниях, что позволит вам разблокировать новое оружие, корпусы кораблей и корабельные модули для модернизации имеющихся кораблей и приобретения новых.

Системные требования:
ОС:
Windows Vista и выше (только 64 бита!)
Процессор:
2.5 Ghz Intel Core 2 Quad Q8300 и лучше
Память:
4 Гб
Видео:
1 GB nVidia Geforce GT460 / 500 MB ATI HD4850 или лучше
DirectX:
9.0c
Место на диске:
3 Гб

v1.2: Changes • Upgraded the game engine to Unity 5 from Unity 4. This provides overall increased performance during combat and other sections of the game that are more demanding on your system. • Refactored a lot of code to improve performance on the strategy map, allowing for a smoother experience when there’s a lot of stuff going on in a large galaxy and in the late game • Added Planetary Governors to control your build queue and to manage your citizen labor allocations • Tech Costs have been scaled up to slow down the pace of discovery in the mid-game • Colonies with empty build queues will now automatically build trade goods when they have empty queues • When you add something to a planetary build queue while you’re already building trade goods, the trade goods will now automatically be removed from the build queue. • Changed the formula for calculating a ship’s accuracy to have a smoother curve as the ship levels up. Previously the early level-ups provided larger bonuses than later level-ups. • Ships gain accuracy bonuses at very close ranges now. • Fleet ETA and fuel UI indicators now appear next to the fleet icon rather than next to the destination point to keep things less cluttered • Added UI indicators for situations when you have enough food to feed your empire but not enough freighters to transport it all where you need it • Construction ships will no longer merge into orbiting fleets upon construction at a colony; likewise they can no longer be merged into combat fleets. • Traveling through wormholes is now instantaneous; previously ships would be shown to quickly move across the galaxy, but this could cause some problems if a manual combat occurred elsewhere while a ship was in transit; this change eliminates any bugs associated with this scenario • Ship performance bonuses for Noxium and Helium 3 are now properly reflected in the shipyard • Changed several user interface Sound FX that were jarring when wearing headphones • Changed the stellar backdrop on the strategy map to be more vivid, and to have some variations possible between games; i.e. you might get a red galaxy or a blue-ish or green-ish one. Purely visual. • If an AI fleet is equipped with bombs, then it will now use all of its bombs to soften up ground defenses before landing its troops • The AI won’t be so quick to pull forces back from a freshly captured colony to prepare a new invasion force. They’ll hang out for a while now to re-arm and repair while guarding against a counter-attack • The AI won’t strictly insist upon forming an invasion force in a guaranteed safe spot; they’ll now be willing to form up in enemy territory as long as it thinks it is safe enough • The AI will now reconsider its final attack plan before committing to a planetary assault; if it can see a better target then it will potentially alter its plan to take advantage of the weakness Bug Fixes • Fixed an issue where beam weapon sounds weren’t being mixed properly in 3d (so they were always a flat volume regardless of distance to the camera) • Fixed an issue where the Draylok Battleship could be invincible • Found some excellent performance enhancements for the combat map • Fixed an issue where fighters that lost their mothership were not properly being removed from play after a while; this should fix any issue where you had a tough time mopping up after a battle • Fixed an issue where combat in orbit of Toxic planets would not have the proper planet appearing in the background • Pre 1.2 saved games should work now • Swapped out the materials on a number of planets that would appear in the battle map. We’ll have a number of prettier planets now. • Fixed an issue where a fleet could engage a fleet that was far away from it if it was close to it relatively recently; the fleet was not updating its list of known nearby contacts. • Fixed a rarer bug that could cause the game to become unresponsive — like you couldn’t close a quest window or progress the turn • Fixed an issue where subspace projectors were not properly applying speed bonuses • Fixed a bug that could cause some AI ships that ran out of ammo to drift off of the screen in manual combat, preventing the player from being able to finish the combat. Ships that are truly out of ammo will now retreat. • Fixed a bug that could cause a long hang at the end of a planetary combat session • Fixed a bug that would cause incorrect auto-calculation results to occur in every auto combat subsequent to the the first auto combat performed in a session • Fixed a bug in the auto-combat algorithm that would sometimes cause ordnance-based weaponry to not contribute its DPS to the simulation • Fixed a bug where a Creative race that completed a technology by sacrificing a citizen would not gain every tech at the tech level • Fixed a bug where the Pollop hero’s unique ship was not properly spawning to the strategy map • Fixed a bug where leaders that cannot participate in ground combat could trigger a quest event that should require ground troops to be present • Fixed a bug where Helium-3 was not providing its exploitation bonus to beam weapon damage • Fixed an issue where the clickable area of a planet’s name on the strategy map could exceed the size of the actual name, leading to unintentionally accessing the planet interface • Fixed a similar issue where the clickable area for the item you are currently researching could exceed the size of the text Misc: • The Upgrade to Unity 5 may mess with some mods in unforeseen ways. In the coming weeks I will re-release the mod tools with Unity 5 support v1.1e: • Added a slider to the galaxy creation menu to let you affect how many wormholes will spawn in your galaxy • Added two new difficulty levels: Brutalx2 and Brutalx4. These provide large bonuses to the AI and also increase the danger level of external threats • Ships will now remember their deployment position and preferred firing ranges after a battle. In planetary defenses ships will still order themselves in a defensive line; in offense engagements ships will use their last deployment position. • Ships will now heal all of their ship modules to a minimum of 1hp after battle. This will guarantee that your ship will at least have all systems functional if it gets into another battle, although those ship systems will of course be very fragile until real repairs can be made • You can now pan the camera using the Arrow keys in addition to WASD • Bugs involving the import/export of .5 food are resolved (mostly this was caused by citizens with Photosynthesis) • Fixed an issue where an AI fleet that took battle damage from another AI fleet would have that damage become permanent after surviving a battle with a player fleet • Subspace Projectors have been upgraded. They now provide a circular area of effect rather than a directional area of effet, and that area of effect has been substantially increased in size. • Mass Drivers have been retooled. They now do not lose any effectiveness over long ranges, but they do substantially less damage. I still think they’ll be a good choice for your stand-off ships but it’s not an insta-win weapon any more. • Rambowl’s ship got some upgrades to make it not useless v1.1d: • Polish language implemented • I’ve added some sanity checks to the code to try and eliminate the Mirror Fleet bug. I have not been able to reproduce this issue on my end, but when you get enough people playing the game, it’ll pop up. I hope this fix will eliminate the bug. After this patch, please let me know. • Fighters will now take damage over time if their mothership is destroyed; this should eliminate situations where a pair of ace dogfighters take nearly forever to finish off their battle. They’ll have about 45 seconds of life left after their mothership dies. • (Experimental) I am eliminating the Garrison mechanic, which reduced the command point cost of ships that were in orbit — as an experiment in controlling fleet sizes • (Also Experimental) — the base CP for a battleship is increased from 4 to 5; Titans from 5 to 7. I want titans to be a much larger investment, and encourage some more mixed use of forces • (Experimental too) — You may now build a number of free frigates equal to half your Command Point Cap (rounded up, if the number is odd) • Changed the way «free CP» ships are represented in the fleet UI. previously they would contribute to the «on paper» CP cost of the fleet, and you’d have to figure out whether a ship was free or not; now I specifically assign a ship to be free or not, which will result in an accurate CP readout on the GUI. • Defensive Station hitpoints are increased by about 300% • Attempted fix in place for scenario where AI ships will maneuver off the combat map; I have not been able to reproduce this bug but my hypothesis is that it is an error in the target selection code; I have done some work here to do a little sanity checking and ensure that AI ships refresh their targets a bit more frequently • Rebalanced all of the combat audio to avoid corrupt, crackling sounds when too many weapons are firing off at once; you should also observe a nice performance increase as a result • Fixed a bug where weapons that deal Damage over time were not properly applying their Dots, although the damage text would appear • I’ve changed the AI’s fleet building logic to prioritize making its biggest ships first, and then it will backfill with free corvettes and frigates • Improved turn processing speed in the late game — the game’s decision-making algorithm for picking a ship to build has to iterate through a lot of designs and that was slowing things down. • The AI will be better about building battleships and titan designs now. • Fixed a scenario where the AI would declare war on you without contacting you; they shouldn’t be declaring war at all in this situation • The AI is no longer going to try and make a territorial claim on your homeworld. They will respect that it’s yours and at the very least won’t go crazy trying to get you to trade it to them to end a war of their aggression • The AI now has the limited ability to modify ship designs in response to not having a replace-able technology. Currently if they want to build a ship that requires Fusion Engines but they do not possess this technology, then they know how to swap out the fusion engines for Basic Engines. • Further improved turn speed; some work was being done over and over again that only needed to be done once • Fixed a bug with the AI sometimes colonizing in your space still; added some extra safety nets for scenarios where space BECOMES your core space when the AI colony ship is already en route • Capturing a blockaded planet in ground combat will no longer cause the planet to be blockaded for the immediate turn thereafter; this bug may have been the cause of some very edge case scenarios where you might find a mirror of your own blockading fleet invading your colony. I’m not declaring that issue fully resolved but I’m still working towards isolating the cause and I suspect that this now-dead bug may be the culprit • Fixed a few achivements that were not unlocking properly • Fixed an issue where the AI could still potentially colonize in Player space; this was caused by the AI aborting its attempt to colonize a valid planet due to a hostile presence in the vicinity, and picking a second choice without the same territorial considerations it usually employs to choose a colonization target • Fixed an issue with the new Approval penalty that is incurred when exceeding tolerance when also having a leader that improves your tolerance levels • The Gauss cannon should no longer punch through shields • Fixed a bug (it was a typo) that was causing the expansionism penalty to diplomatic relations to remain constant, when the desired effect was to have it diminish over time • The Hire Hero window will no longer be overridden by pop-ups from quests or diplomatic interactions • Changed some of the Strategic AI behaviors to research technologies that you may not have seen the AI research before • The Tactical AI now has a new play in its playbook to try and bring down those destroyers lurking on the edge of combat • The AI will now engage in some limited technology trading between themselves. I had previously decided as a matter of design to restrict this behavior to prevent the AI from appearing to have an overwhelming advantage, but there are some techs that are just too important for the AI to go without. Therefore the AI will now trade with Known races to acquire certain techs that are important to it • The Shipyard Checklist will now produce a red «Ammo» error if you attempt to build a ship with a weapon equipped while not having the energy or ordnance storage necessary to fire the weapon; previously this would have only produced a yellow «Ammo» warning. This will prevent players from being able to create a design with a weapon mount that is unable to fire • The cost of future tech research increases the further down the tree that you go. This should prevent you from ever running out of future tech, which can break the game if you get that far, and it will slow down tech progression in the late game • The 2×5 mass driver has its range reduced to 800, with a large damage fall-off occuring past 600. • If your approval level ever hits 0, then your people will simply refuse to work or perform research because literally no one likes you enough to do anything for you. • The AI will only demand tribute if it believes that its fleet is stronger than yours • My mouse wheel broke and so I realized that for people without good mouse scroll wheels, the +/- buttons on the minimap needed some more fine-grained control. So that’s in there now. • Added support for Corvette-only weapons to compliment the new technologies available • The game’s initial load up time is reduced by a fair margin • Future Tech can no longer be assimilated or stolen by spies, which kills a few wonky birds with one stone • The maximum population of a planet is now determined by the citizens living on the planet — not the owner of a planet. For instance, if you conquer an aquatic world, the aquatic species that lives there will be able to continue to breed and grow into their planetary population cap. You will not be able to place more non-aquatic citizens there than your own cap would ever allow. If the Population cap of a planet is increased relative to your own species’ cap due to a trait like aquatic or subterranean, then the population readout will reflect this in parenthesis: i.e. a world might read as 7/5 (14). Meaning 7 citizens live there — your cap is 5, but due to the bonuses of the citizens, the real cap is 14. • Added more than 1500 bad-♥♥♥ ship designs to the AI’s arsenal. • The AI routines responsible for building fleets have been upgraded to provide a more substantial challenge heading into the late game. Experienced players may very well find themselves out-gunned! • New Race Customization Options! These are «Game-Changers» to provide some more unique challenges for you. • Added a number of new technologies and ship modules that will be available through a new in-game event • New Galaxy Shape Added: Ring • Added Broadside Weapon Mounts for the following weapons

StarDrive 2

is an exciting and evolutionary step forward for the StarDrive franchise. In this eagerly anticipated sequel, the core mechanics have evolved to incorporate a turn-based strategic layer, featuring spectacular realtime battles. As the galactic ruler of your race you will lead your people into a procedurally-generated galaxy, exploring and expanding your space empire to greatness. Exploit planets, navigate asteroid belts and overcome deep space dangers while handling interspecies relations to gain the upper hand. Conduct diplomacy and espionage, make alien friends that will deliver thriving trade treaties – or enemies that will seek to exterminate you at all costs. Research new technologies and design powerful warships to defend your claims. Discover the extensive lore of the StarDrive universe by encountering many dozens of anomalies, heroes, and galactic mysteries that will ensure no two games will ever play the same.

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данного материала и вы против размещения информации о данном материале, либо ссылок на него — ознакомьтесь с нашей информацией для правообладателей и присылайте нам письмо. Если Вы против размещения данного материала — администрация с радостью пойдет Вам на встречу!

Системные требования для PC

Minimum:

  • OS: Windows Vista / 7 / 8 / 8.1 64 bit (32 bit NOT supported !)
  • Processor: 2.5 Ghz Intel Core 2 Quad Q8300 or equivalent
  • Memory: 4 GB RAM
  • Graphics: 1 GB nVidia Geforce GT460 or equivalent, 500 MB ATI HD4850 or equivalent
  • DirectX: Version 9.0c
  • Network: Broadband Internet connection
  • Storage: 3 GB available space
  • Sound Card: DirectX 9 Compatible Audio
  • Additional Notes: Minimum Resolution: 1366 x 768

Recommended:

  • OS: Windows Vista / 7 / 8 / 8.1 64 bit (32 bit NOT supported !)
  • Processor: 3.5 Ghz Intel Core i5 or equivalent
  • Memory: 8 GB RAM
  • Graphics: 1 GB nVidia Geforce GTX660 or equivalent, 1 GB ATI HD7850 or equivalent
  • DirectX: Version 9.0c
  • Network: Broadband Internet connection
  • Storage: 3 GB available space
  • Sound Card: DirectX 9 Compatible Audio
  • Additional Notes: Minimum Resolution: 1366 x 768

Больше…

StarDrive 2: Digital Deluxe [v 1.3 + 1 DLC] (2015)

■ Дата выхода:

9 апреля 2015
■ Жанр:
Strategy (Real-time / Turn-based / Grand strategy) / 3D
■ Разработчик:
Zer0sum Games
■ Издатель:
Iceberg Interactive
■ Тип издания:
Лицензия
■ Язык интерфейса:
Русский, Английский
■ Язык озвучки:
Английский
■ Таблетка:
Присутствует (CODEX)
StarDrive 2
— представляем вам увлекательное и захватывающее продолжение знаменитой StarDrive —
StarDrive 2
. Игровая манера ведения боя переформирована в пошаговую стратегию в реальном времени, что сделало игру более зрелищной и увлекательной. Вы предстаете в роли правителя своей расы, главная ваша задача заключается в том, чтобы вести свой народ к методично генерируемой галактики. Эксплуатируйте планеты, путешествуйте среди полей астероидов, преодолевайте космические опасности, а так же стройте отношения с другими расами, дабы стать первыми.
Системные требования:■ Операционная система:
Windows Vista / 7 / 8 / 8.1 64 bit (32 bit NOT supported !)
■ Процессор:
2.5 Ghz Intel Core 2 Quad Q8300 or equivalent
■ Оперативная память:
4 ГБ
■ Видеокарта:
1 GB nVidia Geforce GT460 or equivalent, 500 MB ATI HD4850 or equivalent
■ Звуковая карта:
Звуковое устройство, совместимое с DirectX® 9.0с
■ Свободное место на жестком диске:
3 ГБ

» Пошаговая глобальная стратегия с космическими битвами в режиме реального времени и пошаговыми битвами на поверхности планет. » Шаг за шагом стройте империю в бескрайней галактике, населенной девятью инопланетными расами и пиратами, полной галактических знаний и загадок. » Нанимайте уникальных героев управлять вашими мирами или командовать могучими флотами. » Расселяйтесь по вселенной, колонизируйте планеты, луны, пояса астероидов, газовые гиганты и не только! » Исследуйте сотни технологий, включая уникальные для вашей расы. Обнаруживайте другие технологии во время игровых событий и исследования галактики. » Стройте корабли собственной конструкции и вводите их в битвы в режиме реального времени с ошеломительными визуальными и звуковыми эффектами. » Сражайтесь на арене в быстротечных боях против коварных компьютерных соперников. В этом режиме вы будете получать награды за победы в состязаниях, что позволит вам разблокировать новое оружие, корпусы кораблей и корабельные модули для модернизации имеющихся кораблей и приобретения новых.

Игра обновлена до последней версии на 08.03.2015 — 1.3, а так же включает DLC Sector Zero и Digital Deluxe контент: — Soundtrack — Design Journal — Digital Artbook

1. Смонтировать образ, установить игру 2. Скопировать содержимое папки CODEX в папку с игрой, с заменой 3. Играть Для смены языка на русский в steam_api.ini у параметра Language заменить значение на russian

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